Heavy is the one of the four free classes for CTF and Zone Control. It is the most basic class, having no special abilities, being a regular hack and slash class. It is the default class that everyone who joins a game late or doesn't pick a class will be.
Armor and Items[]
Armor: Full diamond (Ten armor points)
Weapon: Diamond sword (3.5-4.5 Hearts damage)
3 Steak (Heals 4 hearts)
Compass (Right click to change what flag it points to)
Class Counters[]
Heavy: Best at PVP will win
Soldier: Heavy has the advantage in armor and weapon, soldier in steak and mobility
Archer: Archer has the advantage at long range, heavy at short
Medic: Heavy has the advantage for armor and weapon, medic in healing
Pyro: Pyro will always win if he gets the heavy on fire,a sneak attack from the heavy can kill the pyro
Engineer: Can tank damage from the turret, has a clear advantage in 1v1
Chemist: Poision goes through armor, heavy still has the advantage
Ninja: Heavy has more armor and can 3 shot
Dwarf: Dwarf will win if it has at least level 5 and is decent at pvp
Assassin: Wins if it sneak attacks, loses if you block the assination
Necro: Will win if it has a strength V mob
Mage: Can push back the heavy, cannot take very many hits
PVP tactics[]
Block hitting: Hit the left and right mouse button at the same time to reduce incoming damage whilst still dealing damage to the enemy. Greatly reduces mobility.
Strafing: Jump sprint around the enemy to avoid their hits and deal critcal hits instead of regular ones.
Tanking: For dealing with engineer turrets. Run up to the turret and hold block to reduce the damage you take. Have a necro or assassin kill the turret or engineer.
Playing each role[]
Offence: Heavy can push player back and hold a area with ease. Going with a group to push engineer turrets and helping soldiers to capture the flag or push people away from zones.
Defense: Heavy is best at this role. Can hold down areas easily and stop people from getting past. Very good for stopping ninjas and assassins.
Capping: Heavy is decent at capping. Can survive a lot of hits and take ninjas easily. Weak to pyros and sneak assassins and goes down against archers at long range. Has no mobility advantages.
Recovering: Not very good for heavy. Can't chase down people at all unless they aren't soldier ninja or assassin. Not recommed.